Beshaped
3Dris
How to play
Release history
Highscore list


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3Dris for Windows Mobile - SmartPhone

3Dris for Windows Mobile - Pocket PC

3Dris for PC

 

3Dris - How to play
Objective:
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The objective in 3Dris is to rotate and move the pieces as they fall down the pit and align them to the others already in the pit to form complete planes. When a plane is complete it disappears and points are given. As time goes, the pieces will fall faster to the ground(Game Speed). When the pieces pile up to the top of the pit, the game is over.

Score Calculation:
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You only get one point for placing the actual piece in the pit. However, if you drop them down(without letting them fall down by themselves) you get one point for each step you drop them from, ie if you drop a piece from the top to the bottom(if the pit is ten layers high) you get ten points for that piece. The second(and the best) way the get points is to form planes. When a plane is completed it disappears and you get one point for each cube in that plane.
To get a LOT of points try complete several planes with the same piece. This way you get two points for every cube in the second plane you complete, three for every cube in the third plane etc. An example; If the pit base is 5x5 squares and you complete 3 planes with one piece you get 5*5 + 2*5*5 + 3*5*5 = 150 points.

Levels:
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In the game you can choose between 4 different levels(0,1,2 and 3). At level 0 and 1 the pit size is 5x5x10 and at level 2 and 3 the pit size is 6x6x12 and 7x7x12 respectively. At level 0 (Flat 4) the pieces consist of all possible combinations of four cubes combined in one plane (ie the pieces in standard 2D tetris). At level 1 (Ext 4) the pieces consist of all combinations of four cubes, ie even the combinations that goes over two planes. At level 2 (Flat 5) it's the same principle as in level 0 but the pieces consist of five cubes instead. At level 3 (Ext 5) it's the same principle as in level 1 but the pieces consist of five cubes instead of four.

Game Speed:
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When a game begins the Game Speed is 0. The higher the speed value, the faster the piece falls to the ground. In certain intervals this value will increase with one step. This time interval gets smaller as you collect much points(1000p equals a decrease of this interval with 5 seconds). At level 0 this interval is 60 seconds from the beginning, 70 seconds at level 1, 80 seconds at level 2 and 90 seconds at level 3. An example; If you have 2000 points at level 2 the time between speed steps is 80-2*5 = 70 seconds. The time between speed steps can never be smaller than 10 seconds. The actual Speed value defines how often the piece hops down one layer in the pit. At speed 0 the time between these hops is 3 seconds on level 0 and level 1. On level 2 this time is 4 seconds and on level 3 it's 5 seconds. Then, for each speed value step this time is decrease with 15%. An example; the time between piece hops at Speed 3 on level 2 is 4*(0.85^3) = 2.46 seconds. An addition to the game speed value is that there is a way for the player to reduce the speed value. The speed value can never be greater than the total amount of cubes in the pit. An example: If you manage to clear the pit totally(ie no cubes at all) the game speed value goes back to 0.

The Pit:
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As pieces fall down the pit, they change in colour. Every colour corresponds to a certain layer in the pit. The bottom layer in the pit (the pit floor) has the colour red, the second from the bottom is green and the third from the bottom is blue. fourt, fifth and sixth has again red-green-blue etc. The pit walls indicate these colours. When pieces are placed in the pit they get the colour that the wall on that layer has. This way you can get a feel for the depth in the pit - just remember red-green-blue. When you stack the pieces on top of each other, sometimes there will be "holes" under certain cubes. A black dot on a cube indicates that there is a "hole" somewhere under that cube so try not to pile more pieces on top of that cube.

User registration and score reporting:
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In order to report your score to the PeJo Software website you must first register a user. This is easily done via the "user settings" menu in the game. Choose any username and password and enter your unique orderID(received in the purchase confirmation email). Make sure your device is connected to the internet and select "register user". If you receive an error message during registration try another username as it may be taken already. The username entered is the name displayed at the highscore lists on the web page when a score is reported.
To report a score just enter the highscore list in the game and select the highscore entry you want to report and select "YES". Make sure your device is connected to the internet.

Stylus Control (Only for PocketPC and PC):
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Accelerate piece:
If you hold the stylus down on the piece it will start to accelerate down the pit.
You can edit the "Accelerate wait time" (the time you must hold the stylus down
before it starts to accelerate down) in the settings - stylus settings menu.

Drop piece:
If you double click on the piece it will drop down to the bottom of the pit. You can edit the "Double click time" (The maximum time between two clicks for it to be intepreted as a "double click") in the settings - stylus settings menu. Also both of the two clicks must be inside the stylus tolerance "square"(see stylus tolerance).

Stylus tolerance:
The "stylus tolerance" is a little square (its origin where the stylus starts to press the surface and its side measured in pixels) that affects the stylus control.

Movement and rotation:
To move the piece in any direction just tap the stylus on that side you want the piece to move to. You must keep the "tap" (press and release) INSIDE the tolerance square for it to count as a "piece movement". If not (ie tap and slide the stylus making it release outside the little tolerance square) it is interpreted as a "piece rotation". Ie to move the piece, tap(press and release at the same spot), and to rotate press and slide the stylus.

Control / Key mapping
Stylus legend
Animation

Move left

tap stylus in area 4


Move right

tap stylus in area 5


Move up

tap stylus in area 2


Move down

tap stylus in area 7


Move up-left

tap stylus in area 1


Move up-right

tap stylus in area 3


Move down-left

tap stylus in area 6


Move down-right

tap stylus in area 8


Rotate +X axis

press stylus down INSIDE area 0 and slide it down, ie towards area 7


Rotate -X axis

press stylus down INSIDE area 0 and slide it up, ie towards area 2


Rotate +Y axis

press stylus down INSIDE area 0 and slide it right, ie towards area 5


Rotate -Y axis

press stylus down INSIDE area 0 and slide it left, ie towards area 4


Rotate +Z axis

press stylus down OUTSIDE area 0 and slide it clockwise


Rotate -Zaxis

press stylus down OUTSIDE area 0 and slide it anti-clockwise

 

 

 

 

 

 

 

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